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Devlog
Submission to TeenyTiny DragonRuby MiniGameJam 2021
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Devlog
wire cutter adjustments
October 31, 2021
by
eejitgames
adjust wire snipping sound, the wire cutters graphics, and added text about pressing the space bar to play again...
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adjusted wire cutting logic
October 30, 2021
by
eejitgames
limit cutters to really only work when situated on a wire (to prevent just moving a closed cutter onto a wire and insta cutting by acciddent)...
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updated wire cutters graphics
October 29, 2021
by
eejitgames
Updated the wire cutters graphics, based on an actual pair I had laying around. Change the background colour, added a wire snipping sound, other small tweaks...
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explosion sound far too long, shorten it
October 28, 2021
by
eejitgames
The sound file was far too long, trim it to the correct size for the amount of time you can hear it...
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timing adjustments
October 28, 2021
by
eejitgames
Adjust timing of how some of the scenes transition and sound timing for the explosion...
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added explosion sound
October 28, 2021
by
eejitgames
Added explosion sound...
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added explosion effect
October 27, 2021
by
eejitgames
Now the bomb explodes, no sound yet though for the explosion...
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added preliminary countdown sound
October 26, 2021
by
eejitgames
Alternating beeps in the style of "24" countdown timer sounds...
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screen shake warning for wrong wire
October 25, 2021
by
eejitgames
Added a screen shake for the wrong wire ! When that happens - let go ! Probe a different wire instead ;)...
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sequence checking is added
October 24, 2021
by
eejitgames
Sequence checking is added (easy to see with the debug info there to help ;) At the moment, if you cut a wrong wire it's game over, complete the sequence to diffuse the bomb. A hint if you are about t...
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update timer display
October 24, 2021
by
eejitgames
remove hours, leave minutes and seconds (looks better) also experimenting with render targets...
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moved the led timer onto the bomb image
October 22, 2021
by
eejitgames
Move the timer from the bottom corner to on top of the bomb using a render_target...
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show a situational highlight around a wire
October 20, 2021
by
eejitgames
Draw a border around a wire if the cutter is in the correct place to cut that wire. This does *not say whether the wire is correct or not, only that the cutters are in the right place should you wish...
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make the segments shorter when cut
October 18, 2021
by
eejitgames
When a wire segment is cut, make it shorter to show it's cut...
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experimental, hold mouse button to continue cutting
October 18, 2021
by
eejitgames
In this version, the left mouse button needs to be held down to continue cutting. If you decide you don't want to cut that wire - let go quick !...
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extra debug, show the wire sequence
October 17, 2021
by
eejitgames
The sequence they need to be cut is shown. Need to work on how to hint they player they may be about to cut the wrong wire...
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change amount of draw calls, experimental
October 16, 2021
by
eejitgames
Small change to draw the 5 wires in 1 call, instead of doing 5 separate ones...
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prevent first cutter animation from running
October 16, 2021
by
eejitgames
Change a setting to prevent the first cutter animation from running when nothing has been clicked...
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show which wire cutters are hovering on
October 16, 2021
by
eejitgames
Rough indicator if cutters are hovering over an area around the middle of each wire or so...
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cutters cut only when user clicks
October 15, 2021
by
eejitgames
The cutters don't constantly animate, they cut once, when the mouse is clicked. Bug: The first time through at the start the animation runs once...
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rotate the cutters a little, looks a bit better ?
October 15, 2021
by
eejitgames
Rotate the cutters a bit, if the wires run straight left and right, maybe that angle is better...
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added temp test wires
October 12, 2021
by
eejitgames
Added some temp test wires, to use for testing out cutters next...
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temp mockup sample bomb
October 10, 2021
by
eejitgames
Something to give an idea of a type of layout that may be used...
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place wire cutters in centre screen by default
October 09, 2021
by
eejitgames
It just seems a bit better, instead of having them down at 0, 0 until there is some interaction. How the positioning of these is handled may be further improved later...
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hide wire cutters when game over
October 09, 2021
by
eejitgames
May as well hide the wire cutters when the timer has run out...
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changed dragonruby version
October 09, 2021
by
eejitgames
Updated to DragonRuby BETA 2 Special thanks to Akzidenz for the placeholder wire cutter graphics !...
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changed dragonruby version
October 04, 2021
by
eejitgames
20 second countdown timer still works ;) Switched over to developing with the BETA DragonRuby version...
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